Pc Game Cheats Medieval 2 Total War

  1. Pc Game Cheats Medieval 2 Total War Torrent

Creatunit 'London' Longbowmen 2 9 3 3. The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon. Detailed codes for several Console Commands Push to access the console. As described above, the 'givetrait' command works with several different traits to add to a specific character. Medieval Total War 2 Cheats Auto Win Medieval 2: Total War is a turn-based strategy game by The Creative Assembly. Take control of a historic civilization from medieval times. Using force, espionage, diplomacy, or all of the above, to take over the known world.

Pc Game Cheats Medieval 2 Total War

Pc Game Cheats Medieval 2 Total War Torrent

Game Cheats‎ > ‎

-Medieval II: Total War

toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win 'attacker/defender'When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money 'amount'Gives you the specific amount of gold.
process_cq 'settlement name'Anything in the city's building queue will be built automatically.
give_trait this 'trait' 'level number'Allows you to give any trait your faction can have to a specific general.
add_population 'settlement name' 'amount'Allows you to give a city more population automatically.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstatShows coordinates under mousecursor in format x,y
character_resetAllows a character to move again. Does not always work

Use the console to enter the following

create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'


Example -

creat_unit 'London' Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

CheatEffect
create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'Creates Unit at any settlement/general you like

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

CheatEffect
georgeMercenary Monster Ribault
houstonMercenary Rocket Launcher
istanbulMercenary Monster Bombard
madrasElephants
roganElephant Artillery
vindalooElephant Rocketeer

Push ~ to access the console. As described above, the 'give_trait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

/iron-man-game-cheats.html. Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

CheatEffect
GoodCommander 5Increases command skill.
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodAmbusher 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodAdministrator 3Increased Law, Trade Income
Intelligent 3Increased Command, Income
VictorVirtue 3Increases Chivalry
PublicFaith 4Increases Piety
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
Energetic 3Increases Movement Points
HaleAndHearty 3More kids, increased general's hitpoints
PoliticsSkill 3- loyalty, + authority
MathematicsSkill 3Increased Income
FathersLegacy 3Increases Authority
GoodTrader 3Increased Trade Income
GoodMiner 3Increased Mining Income
HighPersonalSecurity 3Increases Peraonal Security
BattleDread 4Increases Dread
Loyal 3+Chivalry,Loyalty
Brave 3+morale

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

CheatEffect
apothecaryHave more kids.
bardAdds Morale, Popularity
drillmaster+25% movement, unit recruitment discounted
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
doctorHave more kids, improves casualty recovery chance.
scribe_ancillaryAdds Authority, Income Bonuses
mentorIncreases Command
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income
bodyguardIncreases Peraonal Security, Decreases Popularity
swordbearerIncreases Hit Points, Personal Security
shieldbearerIncreases Hit Points, Lowers Morale

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked 'TRAIT', use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

CheatEffect
dancer+2 to agent's skill
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
GoodSpy 5TRAIT +1-5 to spy's skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use '_______ ________' (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

CheatEffect
add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ['])
move_character <name> <x>,<y>moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
toggle_fowtoggles the fog of war on or off
bestbuysells units cheaper
oliphauntthe biggest around
jerichoand the walls came a-tumblin' down
give_ancillary this ______gives the character an ancillary
remove_ancillary this ______removes ancillary from the character
character_resetresets the character back to it's start of turn settings
show_cursorstatshows the cursor position and region id
show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
process_cq _______Completes all (possible) construction pending in queue
give_trait_points <charactername> <trait name> <points>gives the character points for trait
list_traitsLists all traits
list_ancillariesLists all Ancillaries
mp <charactername> <amount>gives the character movement points
list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
capture_settlement <settlement name>evicts current resident and gives to player.
toggle_perfect_spytoggles everyone's perfect spying ability.
process_rq _______Completes all (possible) recruitment pending in queue
force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
test_ancillary_localisationadds all ancillary to the character info display
show_all_messagesShow all messages to all factions (on/off)
clear_messagesClear all the current stacked messages
upgrade_settlement <settlement name>upgrade settlement level
list_units <character/settlement name>lists all of the units in an army, with details.
date <year>changes the campaign date to the given year
force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission