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Numerous games are based on the cannonball run type race, most famously Sega's OutRun arcade game. It was also parodied in the 1960s–1970s Hanna-Barbera series Wacky Races. Circuit racing is a common alternate term for race track, given the circuit configuration of most race tracks, allowing races to occur a number of laps.

Big Red Racing
Developer(s)Big Red Software
Publisher(s)Domark
Platform(s)MS-DOS
Release
  • NA: Feb 29, 1996
  • EU: 1995
Genre(s)Racing
Mode(s)Single-player, multiplayer

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Big Red Racing is a racing video game released for MS-DOS in 1996. It was developed by Big Red Software and published by Domark.[1] This game was also planned for 5th generation consoles such as Nintendo 64, PlayStation, Sega Saturn, 3DO, and Atari Jaguar however they were scrapped.

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Gameplay[edit]

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Games

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Big Red Racing is a comedic racing game. During races, the commentators make humorous comments, stereotypically themed to the country they are from. When menu items are clicked, humorous phrases are played.

U.S.A. 'Excellent Adventure' track

/gold-cheat-game-of-thrones-conquest.html. There are 24 courses and 6 cups, encompassing the globe, the Moon, Venus, and Mars. Each course has a humorous subtitle, usually a parody of a famous phrase or film.

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Customisation[edit]

For the driver, the player can choose from a few different body shapes and change the colour of the clothes. For the vehicle, the player can change the colour and decal.

Development[edit]

The later Eurogamer writer Keith Stuart was commissioned to write an expansive backstory for the game, which was to be included in the printed manual. But a few months before release the publisher balked at the cost and cut the manual. Looking back in 2016, Stuart wrote: 'They were right. It didn't really add anything, it was indulgent (..) No one will ever care that I spent several weeks writing that nonsense or that now it is gone forever.'[2]

Reception[edit]

Reception
Review scores
PublicationScore
GameSpot7.5/10[3]
Next Generation[4]
Computer Game Review89/100[5]

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GameSpot said for the PC, 'A racing sim it's not, but arcade fans should get a real kick out of it.'[3] A Next Generation critic highly praised the variety of playable vehicles and tracks and the use of real time graphics. He remarked that while the low graphical detail makes the game look chunky, it also enables the game to run just as smoothly with six players as with only one. However, he criticized the single-player mode for the AI's apparent cheating, since there is always one racer just slightly ahead of the player car, and recommended that consumers not buy the game until they've made certain they have someone who will play it with them.[4] Frank Snyder of Computer Game Review offered Big Red Racing a positive score, writing, 'I guarantee you'll be pleasantly surprised in the end.'[5]

References[edit]

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  1. ^IGN.com: Big Red Racing
  2. ^Stuart, Keith (23 April 2016). 'Why is video game lore so awful?'. Eurogamer.net. Retrieved 1 May 2016.
  3. ^ abPoole, Stephen (June 27, 1996). 'Big Red Racing Review'. GameSpot. Retrieved 21 July 2017.
  4. ^ ab'Big Red Racing'. Next Generation. No. 19. Imagine Media. July 1996. pp. 83–84.
  5. ^ abSnyder, Frank (July 1996). 'Big Red Racing'. Computer Game Review. Archived from the original on December 21, 1996.

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