Family Matters Game Cheats
Check out this Family Matters (Battle For The Northern Way) main story mission walkthrough guide for Assassin's Creed Valhalla (AC Valhalla). Includes minigame tips & quest line.
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- Family Matters is a Mother/Son, Brother/Sister, Nephew/Aunt & Mother/Daughter incest Ren'py game.and who knows.maybe they'll be some Mother/Aunt scene if you deem it to be so Let me first start by giving you a little brief on the game. You can choose to take 3 routes in the game.
Table of Contents
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Campaign Progression & Walkthrough
<< Previous Mission | Next Mission >> |
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Honor Bound | Seer's Solace |
Family Matters - How To Unlock & Rewards
Family Matters Game Cheats Games
Mission Type | Main Story Mission |
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Reco. Power Level | 2 |
The writer was at power lvl 2 when this mission was cleared.
After returning safely to his town, Elvior goes around to talk with friends and family. This is also an introduction to the town and the different shops and mini-games the world has to offer.
Family Matters - Rewards
Rewards | |
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1 | 1700 XP |
Family Matters - Walkthrough Guide
Family Matters - Mission Walkthrough Procedure
Procedure | |
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1 | Speak to Gunnar the Blacksmith in Fornburg. Upgrade Varin's Axe |
2 | Talk to Alvis and enter a game of Flyt |
3 | Complete the Flyt |
4 | Talk To Tekla and agree to drink her mead |
5 | Complete the drinking mini-game |
6 | Talk to Svend. Choose to play new tattoos or change your hair or beard |
7 | Talk to Randvi |
8 | Complete the 'A Seer's Solace' Mission |
9 | Talk to the Norse Man. Play a game of Orlog |
10 | Talk to Tove. Shoot at the dummies |
11 | Talk to Randvi |
3. Complete The Flyt - Tips
Correct Answers Are As Follows
- - 3. I'll recall what you've taught ere I enter the fray
- - 1. Then I'll you you've nothing inside of your skull
- - 2. I will flyt you with flourish and best you with flair
Winning Increases Charisma
When you win a duel of flyt, your charisma levels will increase. Get a high enough level and you will unlock special dialogue options!
5. Complete The Drinking Mini-Game - Tips
Press Prompts As They Appear
When a prompt shows up on your screen, make sure to press it at the right time. Only press when the white circle is inside the orange circle.
Regain Balance When Tilting
More you drink, the more Elvior will be unstable. Keep your balance by pressing the prompt as it appears. These are the left and right movement buttons.
8. Complete The 'A Seer's Solace' Mission - Tips
Required To Complete A Seer's Solace First
Family Matters has a quest between it, requiring you to complete it first to progress further through Family Matters. A Seer's Solace will have you seeking Velka in her hut for a vision.
Check Out The Seer's Solace Walkthrough9. Play A Game Of Orlog - Tips
Orlog Game Rules
10. Shoot At The Dummies - Tips
Shoot When The Cursor Is Red
A sure way to know if your shot will hit is if the cursor is red. If the target is on high ground or father, try adjusting your aim by raising it.
Campaign Progression & Walkthrough
<< Previous Mission | Next Mission >> |
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Honor Bound | Seer's Solace |
AC Valhalla - Related Guides
Must Read Guides | |
---|---|
Story Walkthrough | Beginner's Guide |
Skill Points Guide | How To Farm Silver |
Database | |
Weapons List | Armor List |
Abilities List | Runes List |
England Map | Order Member List |
This is a guide to the quest titled Family Matters from The Witcher 3: Wild Hunt. Read on for information on objectives and possible rewards, choices and best choice to make, as well as useful tips and strategies for completing the quest.
Previous Quest | Current Quest | Next Quest |
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Ciri's Story: The King of the Wolves | Family Matters | A Princess in Distress |
List of Contents
Family Matters Rewards and Basic Information
Basic Information
Quest Number | 9 |
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Region | Velen |
Quest Location | Crow's Perch |
Previous Quest | Ciri's Story: The King of the Wolves |
Next Quest | A Princess in Distress |
Rewards
Gold Reward | None |
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Exp Reward | 200 |
Item Reward | Letter of Safe Conduct x 1 |
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Family Matters Main Objectives
Investigating the Disappearance
Objectives | |
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1 | Follow the Baron up the stairs. |
2 | Enter the room to the east and use your Witcher Senses to find clues. |
3 | First, examine the candlestick on the table to your left after entering the room. Then head to the other side of the room and examine the flowers. |
4 | Head to the south-middle wall and use your Witcher Sense to examine the wall. Examine the painting to your left. |
5 | Go around to the other side of the wall where the painting was hanging and examine the wardrobe. |
6 | Examine the same candlestick again. Then use your Witcher Sense to follow the red trail. |
7 | Examine the floorboard at the end of the trail. Pick up the talisman. |
8 | Talk to the Baron waiting outside the rooms. You will gain 150 Exp. after. |
9 | Find the Pellar's hut. Leave Crow's Perch and follow the road northwest to the marker. |
10 | When you reach the Pellar's hut, you will be confronted by 5 of the Baron's men. You will be given dialogue options to deal with them. |
11 | If you have Delusion at Level 2, you can convince them to leave. You will get 40 Exp. for this. Asking what they want with the Pellar and saying you can help their friend will also pacify them, but if you chose to kill the men in the Inn at the crossroads, they will attack you instead. |
12 | Go to the Pellar's hut and knock to talk to him. After speaking to him, you will need to agree to find his goat and finish the quest A Princess in Distress to continue Family Matters. |
Returning To Crow's Perch
Objectives | |
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13 | Head back to Crow's Perch to talk to the Baron. |
14 | Once you get to Crow's Perch you have an optional choice to save the stablehand. Otherwise, talk to the Baron to continue. |
17 | (Optional) Head to the burning barn and climb the ladder. Use the Aard Sign to clear the debris and drop down into the barn. |
18 | Beat the Baron in a fist fight to calm him down. You will gain 50 Exp. after. |
19 | Follow the Baron. After reaching the grave, you will then have to choose between two options. Choice A: [Attack the monster] or Choice B: [Turn the botchling into a lubberkin]. |
Attack the Monster
Objectives | |
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20.A | Kill the Botchling. |
21.A | Look for the Pellar. Follow him to the ritual site. |
22.A | Kill the 5 wolves that attack, then continue following the Pellar. |
23.A | Light the 3 fires by using Igni on the marked stones. |
24.A | Once the ritual starts, relight any of the fires that go out. Killing the wraiths is not necessary. Choose the option to walk him home to receive 100 Exp. after. |
25.A | Find the fisherman's hut. It is to the east of Crow's Perch. |
26.A | Enter the hut. You will receive 300 Exp. after. |
27.A | Talk to the Baron or (Optional)Go to Oxenfurt and Find Tamara. |
Turn the Botchling into a Lubberkin
Objectives | |
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20.B | Follow the Baron to the castle's entrance. |
21.B | Kill the 2 pairs of Wraiths that attack, then calm the Botchling with Axii. |
22.B | Continue following the Baron until the next wave. |
23.B | Kill the Wraiths that come in two waves of 3. Calm the Botchling with Axii right after. |
24.B | Continue following the Baron. You will gain 150 Exp. after. |
25.B | Go to the lubberkin's grave and examine it to sit and wait. |
26.B | Follow the lubberkin. |
27.B | Use your Witcher Sense to investigate the area. Examine the following: ・ The horseshoe prints outside the smokehouse. ・Bracelet on one of the barrels next to the horseshoe prints. ・Clothing on the ground south of the horseshoe prints. |
28.B | Continue following the Lubberkin. Kill the Rotfiends that come in 3 waves of 2 then examine the horse. Enter the fisherman's hut. You will receive 300 Exp. after. |
28.B | Continue following the Lubberkin to the fisherman's hut. Enter the hut; you will receive 300 Exp. after. |
29.B | Talk to the Baron or (Optional)Go to Oxenfurt and Find Tamara. |
Talk to the Baron
Objectives | |
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30 | Head back to Crow's Perch and find the Baron. |
31 | Talk to the Baron. You will receive Letter of Safe Conduct (if you have not gone to Oxenfort to find Tamara yet) and 50 crowns. |
32 | You must complete the quest Ladies of The Wood to continue. (Optional)Find Tamara if you did not do so yet. |
33 | Talk to the Baron about his wife; you will receive 300 Exp. Ask him about Ciri to end the quest. |
Find Tamara (Optional)
Objectives | |
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1 | Go to Oxenfurt. It is found east of Hanged Man's Tree. |
2 | If you talked to the Baron first, you will receive a Letter of Safe Conduct, which will let you pass the bridge into Oxenfurt and give you 75 exp. If you did not talk to the Baron first you will have to swim across and gain no extra exp. |
3 | You can find Tamara in one of the northern houses marked on the map. |
4 | After talking to Tamara you will receive 150 exp. |
5 | Talk to the Baron. |
Note: Finding Tamara is optional and can be done before or after talking to the Baron.
What Investigate the Remaining Leads Mean
Complete Other Quests
After telling the baron about Tamara, the objective will change to 'Investigate the remaining leads'. The player will have to do the quest Hunting a Witch to get to the quest The Ladies of the Wood, if it has not been done yet.
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Where to Find Anna
In the Quest Ladies of the Wood
Anna can be found working for the Crones of Crookback Bog, during the quest Ladies of the Wood.
How to Get a Pass to Cross Pontar
You can Obtain a Pass from the Bloody Baron
After finding out where Tamara is, he will give you the pass for you to be able to cross to see her for him.
Family Matters Tips and Strategies
Fighting the Botchling with Heavy Attacks and Axii
The botchling is a tough fight. Light attacks are not very effective so stick with using heavy attacks.
When the botchling's health drops far enough, it will grow spikes on its back and regenerate its health. Use Axii to force the spikes to retract and stop it from regenerating.
Yrden and Moon Dust Bomb to fight Wraiths
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Yrden and Moon Dust Bombs can help with fighting wraiths by restoring their physical form, making them more susceptible to physical damage.
Use Igni Interaction to Light the Fires
When helping the Pellar by keeping the fires lit, you can stand near the fire and use the Igni interaction instead of casting it. This will help you preserve stamina.
Rotfiends Explode
Rotfiends explode when their health gets low enough. This will kill it and deal heavy damage to anything near it, even other monsters.
Use this to your advantage by luring other monsters near Rotfiends that are about to explode, but be sure not to get hit yourself.
The Witcher 3 Related Links
All Act 1 Quests
No. | Quest Title | Location | Sugg. Level |
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6 | The Nilfgaardian Connection | Velen | 5 |
7 | Bloody Baron | Crow's Perch | 6 |
8 | Ciri's Story: The King of the Wolves | Lindenvale | 5 |
9 | Family Matters | Crow's Perch | 6 |
10 | A Princess in Distress | Blackbough | 5 |
11 | Ciri's Story: The Race | Velen | 5 |
12 | Ciri's Story: Out of the Shadows | Abandoned Tower | 5 |
13 | Hunting a Witch | Midcopse | 5 |
14 | Wandering in the Dark | Byways | 6 |
15 | Ladies of the Wood | Crookback Bog | 6 |
16 | The Whispering Hillock | Ancient Oak | 5 |
17 | Ciri's Story: Fleeing the Bog | Crookback Bog | 5 |
18 | Pyres of Novigrad | Novigrad | 10 |
19 | Novigrad Dreaming | Novigrad | 7 |
20 | Broken Flowers | Novigrad | 11 |
21 | Get Junior | Novigrad | 12 |
22 | Ciri's Story: Visiting Junior | Novigrad | 9 |
23 | Count Reuven's Treasure | Novigrad | 12 |
24 | A Favor for Radovid | Oxenfurt Harbor | 9 |
25 | The Play's the Thing | Novigrad | 11 |
26 | A Poet Under Pressure | Novigrad | 13 |
27 | Ciri's Story: Breakneck Speed | Novigrad | 11 |
28 | Destination: Skellige | Novigrad | 16 |
29 | The King is Dead – Long Live the King | Kaer Trolde | 16 |
30 | Echoes of the Past | Ard Skellig | 17 |
31 | Missing Persons | Lofoten | 15 |
32 | Nameless | Freya's Garden | 14 |
33 | Ciri's Story: The Calm Before the Storm | Lofoten | 14 |