Duke Nuken Flash Game Cheat Code

  1. Duke Nukem Cheat Codes
  2. Duke Nukem 3D Cheats - PC Cheats Wiki Guide - IGN
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Next Page: Duke Nukem 3D: 20th Anniversary Edition World Tour Trophies Guide; Duke Nukem 3D: 20th Anniversary Edition World Tour Cheats How To Activate Cheat Codes. Unlock All Cheats with this Cheat Code: Entering the following cheat code in-game will activate the “Cheat Menu” where you can turn all cheats in the game on and off. Duke Nukem Forever PC Cheats. Gamerevolution Friday. Not Misogynist - Discover and reject the video game that lets you slap women. (The options labeled 'CHEAT' will lock achievements and Ego. Once you load up the Chapter called 'Duke Nukem's Titty City' go behind the Bar on that level, there you will find a closed Door that requires a code to be opened. The Code is: 4768.

Duke Nukem 64

Developers: 3D Realms, Eurocom
Publisher: GT Interactive
Platform: Nintendo 64
Released in US: October 31, 1997
Released in EU: November 17, 1997

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused sounds.
This game has unused text.
This game has debugging material.
This game has a hidden level select.
This game has regional differences.
This game has hidden bonus content.

This game has a bugs page

This page contains Duke Nukem Forever cheats list for PC version. Now we have 12 cheats in our list, which includes 9 unlockables, 3 easter eggs. We hope information that you'll find at this page help you in playing Duke Nukem Forever on PC platform. If you didn't find needed cheats put request or ask question about this at special section of. This page contains Duke Nukem cheats, hints, walkthroughs and more for PC. This game has been made by 3D Realms and published by Apogee Software, Ltd. At Jul 01, 1991. Duke Nukem was made in '2D Platformer' genre. All Items: To gain all the key cards and other items, pause the game, then press A, C, D, C and press the lower right corner of the screen twice. All Weapons: While playing, pause the game then press B, A, D, A, D, D for all weapons and maximum ammo. Key Card Tip: When you pick up a key card, you have access to all locked doors.

This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Pretty much all the screenshots in this article need to be retaken with a non-garbage emulator. The page formatting could also use some work.

Damn! Those censoring scum are going to pay for censoring up my game!

There are a lot of leftover bits from the PC version lingering in the game. Some of it has been changed to protect the identity of those who have been changed. In other words, this edition has been altered in various ways from the PC version.

  • 1Cheats
  • 2Disabled Features / Debugging Tools
  • 3Unused/Leftover Text
  • 4Sounds
  • 5Graphics
    • 5.2Misc
  • 7Early Level Design Remnants / Inaccessible Areas
  • 8Regional and Version Differences

Cheats

Cheat Menu

Open Cheats Menu

VersionGameShark code
Prototype80100778 0001
USA801012D8 0001
Europe80101308 0001
France80100D98 0001

Invicibility

Open Invincibility Cheat

VersionGameShark code
Prototype8010077C 0001
USA801012DC 0001
Europe8010130C 0001
France80100D9C 0001

Monsters

Open Monsters Cheat

VersionGameShark code
Prototype80100780 0001
USA801012E0 0001
Europe80101310 0001
France80100DA0 0001

All Items

Open All Items Cheat

VersionGameShark code
Prototype80100784 0001
USA801012E4 0001
Europe80101314 0001
France80100DA4 0001

Go To Level

Open Level Cheat

VersionGameShark code
Prototype80100788 0001
USA801012E8 0001
Europe80101318 0001
France80100DA8 0001

Enter one of the following button sequences (depending on the game's region) at the main menu to enable a cheat menu and the level select contained therein:

RegionCode
North AmericaLeft, Left, L, L, Right, Right, Left, Left, L, L, L, C-Right, Right, Left, Left, C-Left
EuropeLeft, Down, L, L, Up, Right, Left, Up, R, L, R, C-Down, Right, Up, Left, C-Up
(Source: GameGenie, Gilgamesh)

Disabled Features / Debugging Tools

Texture Browser

The following GameShark code forces the game into a debug 'texture browser', loosely based on the PC version's Editart. Use the D-Pad to change what tile is displayed.

VersionGameShark code
USA800D36C8 0005
Europe800D36F8 0005
Prototype800D2BD8 0005
France800D35D8 0005

Using a GameShark, you can re-enable two cheats from the PC version that still happen to be in the game and fully coded. Activator codes have been activated to toggle the cheats on and off at will. The toggling will work better with the 'Control Stick Move' control setting. Neither code will activate a text string telling you that the code is enabled, but it should quickly become obvious if the cheat is enabled.

Toggle Clipping (R+Up to enable, R+Down to disable)

VersionGameShark code
PrototypeD11C8558 0810
802A9C8F 0001
D11C8558 0410
802A9C8F 0000
USAD12AD164 0810
802AAA6F 0001
D12AD164 0410
802AAA6F 0000
EuropeD11C9358 0810
802AAA9F 0001
D11C9358 0410
802AAA9F 0000
FranceD11C9898 0810
802AAFEF 0001
D11C9898 0410
802AAFEF 0000

Third-Person View (R+Left to enable, R+Right to disable)

VersionGameShark code
PrototypeD11C8558 0210
802A4C73 0001
D11C8558 0110
802A4C73 0000
USAD12AD164 0210
802A5A53 0001
D12AD164 0110
802A5A53 0000
EuropeD11C9358 0210
802A5A83 0001
D11C9358 0110
802A5A83 0000
FranceD11C9898 0210
802A5FD3 0001
D11C9898 0110
802A5FD3 0000

Mighty Boot Engaged (A+Z)

VersionGameShark code
PrototypeD11C8558 A000
802A4C43 00FF
D11C8558 A000
802A4C7B 000F
USAD12AD164 A000
802A5A23 00FF
D12AD164 A000
802A5A5B 000F
EuropeD11C9358 A000
802A5A53 00FF
D11C9358 A000
802A5A8B 000F
FranceD11C9898 A000
802A5FA3 00FF
D11C9898 A000
802A5FDB 000F

Number of Players (change the last number in HEX)

VersionGameShark code
Prototype80100760 0001
USA801012C0 0001
Europe801012F0 0001
France80100D80 0001

Four players cooperative.

Number of Bots (change the last number in HEX)

VersionGameShark code
Prototype80100764 0001
USA801012C4 0001
Europe801012F4 0001
France80100D84 0001

Unused/Leftover Text

Misc

Game Messages

These are messages meant to be displayed in-game. Most of them are carried over from the PC version and only the new ones are commented.

  • 0 - AUTO AIMING
  • 1 - SHOW MAP: OFF
  • 7 - WASTED!
  • 11 - ALL DOORS UNLOCKED
  • 16 - SWITCH OPERATED ONLY!
  • 17 - CHEET!!!: Taunting.
  • 18 - GOD MODE: OFF
  • 20 - CROSSHAIR: ON
  • 21 - CROSSHAIR: OFF
  • 22 - YOU'RE TOO GOOD TO BE CHEATING!
  • 23 - MESSAGES: ON
  • 24 - MESSAGES: OFF
  • 25 - TYPE THE CHEAT CODE:
  • 26 - DETAIL: LOW
  • 27 - DETAIL: HIGH
  • 28 - WILL ALWAYS HAVE NO FUTURE
  • 29 - BRIGHTNESS LEVEL: ONE
  • 30 - BRIGHTNESS LEVEL: TWO
  • 31 - BRIGHTNESS LEVEL: THREE
  • 32 - BRIGHTNESS LEVEL: FOUR
  • 33 - BRIGHTNESS LEVEL: FIVE
  • 34 - SOUND: ON
  • 35 - SOUND: OFF
  • 36 - SCREEN CAPTURED
  • 40 - Press F1 for Help
  • 42 - BODY SUIT
  • 44 - MOUSE AIMING OFF
  • 45 - MOUSE AIMING ON
  • 46 - CHEAT CODE: UNRECOGNIZED
  • 49 - HOLODUKE NOT FOUND YET!
  • 50 - JETPACK NOT FOUND YET!
  • 73 - WEAPON LOWERED
  • 74 - WEAPON RAISED
  • 77 - SPACE SUIT ON
  • 79 - BUY MAJOR STRYKER
  • 80 - MIGHTY FOOT ENGAGED
  • 81 - WEAPON MODE ON
  • 82 - WEAPON MODE OFF
  • 83 - FOLLOW MODE OFF
  • 84 - FOLLOW MODE ON
  • 85 - RUN MODE OFF
  • 86 - RUN MODE ON
  • 92 - MUSIC: ON
  • 93 - MUSIC: OFF
  • 94 - SCROLL MODE: ON
  • 95 - SCROLL MODE: OFF
  • 96 - BRIGHTNESS LEVEL: SIX
  • 97 - BRIGHTNESS LEVEL: SEVEN
  • 98 - BRIGHTNESS LEVEL: EIGHT
  • 99 - REGISTER COSMO TODAY!
  • 100 - ALL LOCKS TOGGLED
  • 103 - SCREEN SAVED
  • 105 - PIRATES SUCK!
  • 108 - YOU'RE BURNING!
  • 109 - VIEW MODE OFF
  • 110 - VIEW MODE ON
  • 111 - SHOW MAP: ON
  • 112 - CLIPPING: ON
  • 113 - CLIPPING: OFF
  • 114 - !!! INCORRECT VERSION !!!
  • 115 - KILLED BY PLAYER XX: Placeholder.
  • 116 - KILLED BY PLAYER XX: Placeholder.
  • 117 - KILLED BY PLAYER XX: Placeholder.
  • 118 - KILLED BY PLAYER XX: Placeholder.
  • 119 - GOT ALL WEAPONS/AMMO
  • 120 - GOT ALL INVENTORY
  • 121 - GOT ALL KEYS
  • 122 - <Please Leave Blank>
  • 124 - YOU CANNOT DEFEAT ME WITH PARAMECIUM ALONE: An Easter Egg or developer in-joke reference to Forgotten Worlds on the TG16.
  • 128 - GAS GRENADES!: Alternate ammo for the grenade launcher that was removed from the game.[1]
  • 129 - RUBBER BULLETS!: Another alternate ammo for the grenade launcher that was removed from the game.[1]

Sounds

Unused Sounds

There is one unused sound in the game (#269):

For comparison, this video shows a man firing rubber bullets.

Ambience Sounds

Like the PC version, ambience sounds are used in the levels (flag 2). Unfortunately, they do not work properly. For example, at the rooftop in the start of the first level there was supposed to have a 'WIND_AMBIENCE' sound effect, and when the player gets to the street 'FIRE_CRACKLE' should be played near the burning dumpster.

Sounds Pitch

Like the PC version, the sounds have a list of random pitch values. However the engine doesn't seem to support this function.

Graphics

Unused Graphics

Graphics left-over from the PC version are not going to be included, since there are tons of it and it is not relevant.

PictureColor depthID(s)Description
4-bit753Statue bowing. In the PC version, this frame would have the statue exposing its breasts. However, the animation has been disabled in this version, and this unique sprite is not used.
4-bit1294-1296, 3821-3824Captive babe hatching. Only the fourth and last sprites are used in the game. Interestingly, the game actually displays the first frame of the hatching animation, instead of the actual babe sprites. For comparison, the sprites from PC:
4-bit2573Duplicate of 2573. It is not displayed properly because the image is in 4-bit but the data in 8-bit.
4-bit3797-3804Captive babe hatching. Only the first and last frames are used.
4-bit3805-3809Captive babe hatching. Only the first and last frames are used.
4-bit1700-1702Assault Trooper frames. These tiles are also not used for the enemy in the PC version too, but new art has also been created in this version.
4-bit20531 pixel texture.
8-bit2531Hand holding a pistol clip. This new sprite was meant to be part of the pistol reloading animation, but is not used in the 64 version.
4-bit2539Alternate muzzle flash. It has exactly the same size of the muzzle flash used for the Pistol and SMG in the final version.
4-bit3004-3009Unused characters. Even if one of the game texts contains one of these, they won't be displayed.

For example, using a hex editor you can see there is interrogation mark in the text 'ARE YOU SURE YOU WANT TO SAVE OVER AN EXISTING GAME?', however it is missing in the game.

8-bit3596Gamepad. Probably it was meant to be used in the control setup options. For comparison, here is a screenshot from the PSX port:
4-bit3637Smoke. The above is placed between the Grenade Launcher sprites. Perhaps it was intended to be used for the 'Gas Grenades'?
4-bit3673, 3690, 3702Explosions. The first one is close (but not identical) to the circle of fire of the 3D explosions in the final version.
4-bit3703-3707These crosshairs do not appear in the game, since the game only has one type. However, in Duke Nukem: Zero Hour there are different crosshairs. Since most of them are comical, perhaps it was meant to be used only via a Cheat Code or something.
4-bit3724Missile flash. Can still be seen in early screenshots:
4-bit3733Unused door texture for the train in Rabid Transit.
4-bit3763-3765Sparkles. Similar to the effects left by babes or enemies killed by the Plasma Cannon. Perhaps using one sprite for each particle would consume too much CPU?
4-bit3815-3820Bullet hitting wall. This one is very similar to the one used in the actual game, but is somewhat different, the edges are cut and also use a transparent background.

For comparison, here is the actual sprite set used in the game:

4-bit3863-3866Replica of the bookcase seen through the game. Since it is divided in 4 pieces, the resolution is not compressed. The Playbook magazine with a naked woman on the cover can be seen on the top left of the screen, even if with some difficulty.
4-bit3896What appears to be a window located among the textures for the truck in Gun Crazy and Duke-Burger.
4-bit3918Early muzzle flash sprite for the pistol and SMG. Can still be seen in early screenshots:
4-bit3920Unknown sprite.
4-bit3925Unknown sprite. It is located before the sprites for the intro scene.
4-bit3628, 3942Poorly compressed copies of Pistol/SMG muzzle flash and the unused unknown circle.
4-bit3944-3945, 3949Unused textures for the car that appears on the very beginning of the first level.
4-bit3977-3978Possibly an early attempt for the sky texture.

Misc

Starry Sky Texture

Tile 3940 is a 128x128px texture of a starry sky:

However it's incorrectly displayed as a flat blue color in-game.

/h2overdrive-arcade-game-cheats.html. In the European version the texture is partially displayed, however only a slice of 128x32px is rendered.

Font Style

Duke Nukem Cheat Codes

The apostrophe character of the menu font has a different style from the other characters. Instead of being white with a black border, the interior has a gray tone reminiscent from the red menu font in Duke Nukem: Atomic Edition.

Images from older versions of the game show this style was used for all characters at some point:

Translucent sfx

Actors for explosions and other stuff have a 33% translucency cstat (unlike the PC version), however such effect is obscured by the colorized effect unique to the N64 port, with the exception of the Octabrain projectile.

The translucency can be seen in older screenshots:

Player Palette

In the PC version, players are assigned with a palette ranging from 9 to 16 which change the colors of Duke pants. Increasing the number of players using a GameShark code reveals these palettes are still applied, but they aren't different with the exception of the 5th player which is turned green. This is due to palette 14 being used by the secret level nukebutton exit switch.

CON Code

There are two unused actors (tiles 3725 and 3757) which use the code for female NPCs. An interview with Eurocom before the game release mentions women that would wear T-shirts with the slogans 'Eat me' or 'Wear fur'.[2]

Early Level Design Remnants / Inaccessible Areas

Lookup Palettes

The Raw Meat from Duke Nukem 64 seen with the PC assets.

Some of the new exclusive areas use lookup palettes that were only present in the PC version. For example, in the Raw Meat bar, the tables use palette 17 (blue), the microphone palette 14 (dark green) and the Karaoke sign palette 24 (white).

Parallax Skies

In this version, the parallax sky texture is not displayed, instead a texture is always displayed in the background. Most levels use textures that are remnants from the PC version, or placeholders. However two of the new multiplayer levels have an interesting choice of textures for the sky.

Duke Nukem 3D Cheats - PC Cheats Wiki Guide - IGN

Castle Dukenstein use an eerie texture with visible skulls.

Noctis Labyrinthus use the lunar sky with a reddish palette, akin to the Mars scene in Total Recall which this level was inspired. Because the sky uses a palette, it blocks projectiles.

Underwater Palettes

Whenever the player is underwater, the color of everything is changed to blue, regardless of its base palette. This obscures the color used in many underwater areas. The palettes are visible when using no-clip cheat, since the underwater color is disabled when clipping through a wall.

Misaligned Textures

The engine doesn't render textures with non-power of 2 dimensions the same way as the PC version, however the maps are visible designed for the later, including the new exclusive areas.

Nintendo 64
PC

Captive Women Monster Spawns

The captive women still have links to spawning monsters from the PC version, although they have no effect. None of the captive women exclusive to this version have links.

Game

Tile 1294

Tile 1294 (PODFEM1) is used in some maps (most from the second episode) instead of 3821, but in-game they are replaced with 3821.

Hollywood Holocaust

With the 'No Clipping' cheat on, go to the bathroom area in Hollywood Holocaust. Where the first picture is, go straight through the wall. You'll come to a mirror image of the restroom area, but both of the passageways will lead to dead ends. There are also no objects in this room. It's a safe bet to say that they were at one time trying to test mirror effects in the N64 port.

(Source: Rick)

In the PC version the mirror effect is achieved by rendering the scene twice. This would not be possible in the N64 version, which was adapted to use the native 3D rendering of the console. It seems the idea above was the same as the PlayStation version, recreating the map on the other side of the mirror. However this approach would also have technical problems, and would not work on many maps since this version uses true 3D rendering, namely the parts which the areas inside of the mirrors would occupy the same space as other areas of the maps. It's also very likely the developers didn't had time for this approach, since it would require to manually edit the maps.

Incubator

Switch side
Medkit side


From the beginning of the level, go through the first two rooms and into the room where you press the off/on switch to open the windows. In the little room in front of you that opens up after you walk in, walk up to it, but stand just outside of it. Turn left, and use the “No clipping” GameShark code and slowly walk through the wall until you come to a tiny, tiny room with a grey and blue wall in front of you.

To your left is a switch. Activating the switch opens a panel with scuba gear. To your right is an odd door with the medical red cross on it. Open this up to find a Portable Medkit and Vitamin X.

No idea why this room is even here, much less has items in it. This room also exists, still unused, in the PC version of the map. Someone cheating at a board game illustration.

Dark Side

In the main 'T' hub hallway, go toward the Alpha transport. When you get as far as the button on your left that opens the nearby elevator up, use the 'No Clipping' cheat and strafe left into the wall. You will appear on what was a separator ledge between the open area of the hallway and the hallway itself in the PC version, but was merely blocked off by walls for the N64 version.

Movie Set

Right at the end of the level, while you’re going down the stairs to finish the level, stop at the next to last step on the stairs and turn right. Turn on the No Clipping cheat and go through the wall, going directly forward. You’ll end up walking through nothing for a while, but then you’ll end up in a room with a large health container, armor, and if you’re lucky (or just play around the area), one of the columns with the “S” texture on top will be lowered to reveal a Holoduke.

This room is in the PC version, and like with the Incubator area, it's surprising that this was left in with all the changes made to the levels in the game, especially since this level was altered from its iteration in the PC version. No idea why it still remains.

(Source: Rick)

The column uses a texture of a pornographic magazine vending machine which was removed due to censoring, as a result texture 1 (the “S”) is displayed instead.

Stadium

Duke nukem cheat codes pc

Stadium is the oldest level in Duke Nukem 3D[3], and one major difference is that the masked walls default tile ('overpicnum') is -1 instead of zero. This was carried over in Duke Nukem 64, and because of this the end of level Nukebutton won't function in the map. It seems the level designers couldn't figure out how to make it work, and instead added an invisible switch in front of it to end the level. The switch uses lo-tag -1 to end the level (a feature that is never used in the PC version for regular switches, but the function exists).

It's possible the original level designers from the PC version had the same problem with the Stadium level, as it's the only map to not have a Nukebutton (the other boss levels have multiplayer-only areas with Nukebuttons).

Area 51

There is a Pig Cop Tank spawn in Area 51, however all data regarding the enemy has been removed in this version, only the flashing star is visible if there's another player to witness it in co-operative mode.

Freeway

In the PC version, the windows with treadmills have two spawning sprites with tile number 2165 (LIZMANJUMP). This version replaced them with tile number 1860, which doesn't exist. Interestingly the tile number was known as INNERLAW in early versions of the PC version. It's very likely this is just a typo.

Piracy

On the cliff face where the front end of the ship is, use a jetpack to fly into the highest part of the wall to find a lone security camera! This multiplayer level is really just a modified portion of the 'Babe Land' level from Duke Nukem 3D: Atomic Edition, and was mostly a cut and paste job. There are no security cameras in this level, much less anything to view a security camera through, so its inclusion in this level was merely an oversight.

Regional and Version Differences

Overall

USA
Europe
  • In European versions, the screens preceding the main menu are closer to the top of the screen.
  • The North American version of the game renders at 320x237 while the European versions cropped to 320x213 (not counting the startup screens or the Controller Pak manager).

French Version

The width of white space in the white and blue fonts have been changed from 12 and 7 to 6 and 4 pixels respectively in order to accommodate more text per line.

The list of items in the bonus screen is aligned to the right, as there was not enough space for the translated text.

In the screens after the bosses of the first two episodes are defeated, the text starts two lines above to give more room for text.

In the death match scores screen, the first column is moved to the left so the spacing is consistent with the other columns, and the player number is aligned to the right like the header / footer. The K for 'Kills' was changed to a full word ('Tues') and slightly moved to the left, although it's not correctly centered to the numbers.

Sky Color

LevelNorth America and EuropeanFrance
Fahrenheit#84CCFF
#7A0000
#758299
#FF0000
Stadium#B2D3FF
#330000
#4C4CCC
#330000
The Duke Nukem series
DOSDuke Nukem • Duke Nukem II • Duke Nukem 3D (Prototypes)
WindowsDuke Nukem: Manhattan Project • Duke Nukem Forever • Duke Nukem 3D: 20th Anniversary World Tour
Mac OS ClassicDuke Nukem 3D (Prototypes)
GenesisDuke Nukem 3D
Nintendo 64Duke Nukem 64 • Duke Nukem: Zero Hour
PlayStationDuke Nukem: Total Meltdown (Prototypes) • Duke Nukem: Time to Kill • Duke Nukem: Land of the Babes
Sega SaturnDuke Nukem 3D
Game Boy (Color)Duke Nukem
Game Boy AdvanceDuke Nukem Advance
  1. 1.01.1Interview with Nick Dry
  2. Interview with Eurocom
  3. Early material from Duke Nukem 3D is discussed at Duke4.net
Retrieved from 'https://tcrf.net/index.php?title=Duke_Nukem_64&oldid=756600'